Sunday, August 26, 2012

Review: Borderlands 2 Demake

If you're a Borderlands fan or an old school 16-bit fan or just love playing free flash games, then you must try this free-to-play Borderlands 2 Demake! And guess what? It doesn't have those disgusting pop-up ads covering your screen or must-buy-weapons-with-RL-money crap.

The control functions are simply great, arrow keys to move around and the space bar to shoot; even a 3 year old could play this game. The first thing was to select a character, and each character had different stats. I preferred using Axton as he had the best overall stats that worked well for my noob gaming-ness.

Borderlands 2 Demake character selection screen

The objective of the game was to shoot incoming enemies which looked like 16-bit psychos and skags which were pretty sweet, level up some and upgrade your weapons along the way. Actual gameplay I found was a bit stressful (but some-what in a good way).

One thing that pissed me off in the game was the random guns; any gun that has the word random in it. Do not pick up the random gun! I repeat, do not pick up the random gun, it will make you die! I picked one up, started shooting up some skags and the gun literally had bullets flying in random directions. What the feck? Made me run around like a chicken with no head and drop dead because I couldn't kill anything. The game developer probably just put it in there for shits n' giggles.

Upgrading weapons in Borderlands 2 Demake

So, would I play this game again? Yeah, if I was bored shitless at work or wanted to listen to some old school ear raping sound effects.

Lastly, click the link to play the Borderlands 2 Demake!

MY RATING: 3.5/5

Wednesday, August 22, 2012

My Problem with Nintendo 3DS Wireless

Last weekend, I discovered a problem with my Nintendo 3DS's wireless. 


Here were its sickly symptoms:
  • I couldn't open the eShop, it would instead - freeze the whole console if I tried to close it
  • The internet browser wasn't working
  • Green wireless light was still flashing
  • It could still pick up wireless network connection points
  • StreetPass still works
I tried a few different methods to try and fix it. Re-entering my home network password, standing closer to the wireless router, turning the 3DS off an on, looking online for other solutions to fix the problem... nothing worked really. But I was convinced the wireless in the 3DS wasn't kaput. It was still green with life! The 3DS just wasn't connecting to the internet for some strange reason! 

My boyfriend suggested that I ring up Nintendo Support. As I was about to, I thought, what if... I just reboot the wireless router? Five minutes later. Success! I couldn't believe this fixed the problem. I found it just bizarre that I needed to do this to make the 3DS wireless work again. 

Oh technology, how you boggle my mind.

Saturday, August 18, 2012

Review: The Walking Dead Social Game (Open Beta)

AMC series The Walking Dead has newly introduced their open beta staged game to Facebook. I am a fan of the TV series so I just had to test out this game to see if it's any good. Fingers crossed.

My characters FACE looks worried... AS IT SHOULD BE!
It is a Zombie Apocalypse after all.
The game starts off by allowing you to customize the appearance of your character. Customization wasn't too detailed... but that's probably because the game simply, does not need it. Just enough to get you feeling some-what attached to the character. Perfect.

The game is set in chapters and the chapters as well as the in-game characters, are related to the actual show. To progress through the game, certain missions given by the NPC's at base camp had to be carried out, such as "get more water supplies" or "check if the premises is clear" to progress through the game; and by progressing through the game, more money was earned, experience grew resulting in new levels, character skills upgraded and more random unknown people would join your camp to  help you in future missions.

The mission objectives is what makes The Walking Dead Social Game have its title for being a game. It allows you to run around (turn-based, player versus walker) collecting the desperately needed supplies or stab the guts out of an unwanted walker; which sometimes was your Facebook friend, for the LOLZ. Being a turn-based game, strategizing the shortest route and using the smallest amount of stamina... oh, don't get me started on the stamina; is vital, as stamina is the factor that allows you to even play the game further on - or not.

The Walking Dead Social Game: Chilling in base camp

The stamina bar was like the fuel to a car. If you didn't have any stamina left, you literally couldn't play the game anymore; unless you fork out more stamina energy drinks - with real money - or wait with real life time, to venture further into the game. Neither of which, I was happy to do. Stamina energy drinks could be given out as a gift by your Facebook friends but would be near to useless as it would only give 1 stamina increase. Bleh.

Weapons were mediocre in this game. To hit a zombie with a weapon, simply just press 'x' at the precise moment it swivels and turns red on their rotting body. I also found that guns are a no-no as it attracts a lot of unwanted walkers... So I stuck to my handy-dandy axe; but my axe kept breaking so I'd have to wait with real life time before it was mended again. On top of that, unfortunately like the stamina, lot of the weapon upgrades can only be bought with real life money. What a bummer but I guess, understandable in a way. Developers need to make money too, right?

Character skills were upgradable from time to time but it didn't make much of a huge difference really... however I advice you to put your stat increase to stamina so you can actually play the game for more than 2 minutes at a time. GOOD ONE (insert rage face meme here).

The music was um, like one song that I can recall... Nothing memorable at all here.

On a more positive note, with every successful mission you do, people in-game start finding their way to your camp. These random people can be used in a strategic way within a mission to help save your health and stamina! And the graphics and artwork are appealing to my eyes. I like its grungy style.

On a mission with a complimentary character. The Walking Dead Social Game.

Overall I feel like there's a lot more work that still needs to be done to the game - to make it more like a game. At the moment I get about 1-2 minutes of actually playing time out of it... and I would love to play for even longer because I like the whole idea of the game as well as it having some sort of positive potential - but the stamina regenerating situation is just a bit off-putting for me. I don't like spending money on Social Facebook games, so you'll really need to grab a good one out of your bag of tricks for my 2 cents. Just my opinion.

Here are things I suggest for its improvements:
  • Instead of pressing 'x' to kill a zombie, maybe use a combination of keys to make it more challenging; even on expert mode it's still a little too dull.
  • Come up with another way of regenerating stamina! Spending money on a game like this will not tickle everyone's pickle. And waiting for stamina regeneration for ages to play only 2 minutes of The Walking Dead? It's simply painful. Maybe watch more 'advertisements' - like the get-more-ammo concept you already have in place?
  • You need more creepier sounds effects. I should be shaking in my seat ready to piss myself when the DANGER sign awakens.
  • Walking around base-camp shouldn't use up stamina at ALL.
  • K, I understand the real life money for better weapons deal, but I'm hoping there is armor included in the Inventory > Items section once that's released because losing the recruited people is very sad and makes me want to cry go punch my pillow.

*Note: I am only reviewing the Open Beta version of The Walking Dead Social Game so the actual proper release of this game may change drastically, resulting in this review to be utterly useless.

Thursday, August 16, 2012

Mutant Mudds Demo

When sifting through the demos in the Nintendo eShop, I came across this adorable little platformer called Mutant Mudds. From the screenshots shown in this post, you can see that it has a sorta; cute retro feel about it. It's a generic platform game, no doubt about it, but the way it's played and how the controls are designed and handled; you could say, Mutant Mudds was built perfectly for the 3DS.

This game - even though a demo, was one of the first games I've played that was better off being played with the 3D turned on. Better with 3D turned on?! Chaotic! Yep, this shocked me too. 

Mutant Mudds Demo
The game consisted of the usual platform normality to it... but also contained a foreground platform and a background platform you could jump across to! 3D being turned on (for once), really helped on distinguishing the placements of the monsters and the different platforms. If the monsters were right in front of you - you can blast them away with your bubble looking gun or jet-pack your way over them, but if in the background or foreground then, they were not to be worried about.

On each level you start off with 2 extra lives. It actually shows 3 hearts... but you die if you lose the 3rd heart life - so that's freaking weird. And... the game has a time limit to make it extra more challenging. The perfect amount of challenging-ness in my opinion. On the fourth level, I learnt to not collect all of the diamond looking points because there was simply not enough time to collect them all and stuff around on the annoying disappearing yet reappearing platforms.

Waving in Mutant Mudds

The Mutant Mudds soundtrack from what I've heard so far is just pure bliss! Great melodic tunes and not too over the top. Old school gaming music makes me a little moist in the pants, LMAO! Besides that, it costs about $13.50 AUS so it a little bit pricey for an eShop game but... It's a great game! So I think I just have to buy it. I'm hoping the full game contains a gazillion more levels, more fantastic music and more awesome mutant surprises.

A great demo I say!

Monday, August 6, 2012

Mario Kart 7 Winning Guide

In this post, I'm going to try and write a type of guide on things you can do to come first in Mario Kart 7 (MK7, no I am not referring to Mortal Kombat 7). I'm no pro at this game; just an everyday player, that managed to get the three stars next to my name, so don't get all rage face on me if you've read this and are still losing. You simply just need to practice more or - settle on being a gaming noob in general. Jks.

Firstly, I'm new to the "Mario Kart" saga and I've notice that drifting or um, power-sliding around a corner in-game can sometimes be difficult and be a pain in the butt hole if you have bad handling. Drifting however, is something you really really need in Mario Kart and need in nearly every other racing game. It gives you boost - which can lead you to victory. Drifting in MK7 I've noticed, can takes you far wide. On a regular noob occasion, you drift, and end up sliding out far too wide and off the track. It sucks bad. What you need to try and do is give yourself enough space to let a fart drift out. If you try to drift and don't think you have enough track or feel like you're going to hit a wall, then simply don't drift, just steer normally. Hitting a wall or falling off a track is worse than not having boost after a drift. Remember, if you can let an occasional drift out and succeed in doing so, you will pwn over others.

  1. Drift for 3-ish seconds (till exhaust sparks blue) and you will get a small-ass boost.
  2. Drift for about 6-ish seconds (till blue exhaust sparks red) and you will get a slightly bigger boost.

Jump Boosting
I say, do it at every jump possible. Every ledge, every small ramp, every boost ramp thingy or whatever it's called - just do it. But before you do it, make sure you're facing the right way, because sometimes it's hard to control yourself in mid-air without a glider, epecially on the Rainbow Road track (that track sucks balls). To boost after a jump, simply press R-button quickly straight after the jump. It really helps. Really.

Collect the damn coins when you can but leave them if you feel like you're going to crash into a wall doing so. Collecting coins can increase your base-speed and help you un-lock kart mods and characters to use in-game. It's a win win.

Make sure to always drive through the item boxes. And if you feel adventurous enough, knock out 2 item boxes at the same time, so the opponents behind you get squat. Every item is important; shrooms to boost, the weird looking squirrel tail to knock out opponents as well as hitting unwanted shells (excluding blue shell) away, bananas to slow your opponents down and a silly little green turtle shell. Even if you're in first place; you can shoot the green shell back in-case there's a red turtle shell heading your way. And so on.

When I first played MK7 online, I was wondering what the eff people were doing when they kept drifting left to right to left to right. I soon discovered they were snaking (which is just constant drifting from left to right). Yes, snaking can benefit you by getting boost, but I personally believe it's not that beneficial at all. Bumping into things, falling off tracks and getting hit by other players and their annoying items are hard enough. Let's just stick to drifting corners when required.

If you feel like being a total ass to other players, for the sake of winning, feel free to use MK7 glitches to your advantage, and yes, I'm talking about the Wuhu Mountain Loop glitch.

Ok, so now I'm not referring to the shortcut glitches in the game, I'm referring to the legitimate ramps in the middle of the grassy nulls or the path that randomly veers off to the side.

I personally didn't use these shortcuts often, usually because the kart I'd choose to race with would be shit in a shortcut circumstance; plus it would only save you a second or two which didn't really bother me. However, if you feel the need to take a shortcut, go right ahead, or left - whichever way it goes.

Character & Kart Statistics
Choosing your character and kart mods will totally depended on your driving style. It'll take a few races and modifications of character/kart selections to properly figure out your true driving nature.

I used to think it was all about the speed, however selecting a speed character meant slower acceleration and un-easy handling. I was struggling to win any 150cc races - due to getting hit by items and or crashing into walls frequently, so I tried a character and kart with better acceleration and handling. To my surprise, these stats were perfect for me. I was able to come first in 150cc races 80% of the time. In my personal opinion, acceleration triumphs over speed.

Map Screen
Eyeball the map screen like your eye-balling some hot bikini babe. Simply just, glance occasionally at it to see if the opponents behind you have little nasty nuggets for you like a blue shell up their sleeve. Then plan your strategy to avoid it accordingly.

Time Trial
Rainbow Road was a track that I struggled on. Sometimes it wasn't worth going through the whole Cup Tournament knowing I'd fail on one particular track. So what I'd do is, perrrfect.. racing the track through Time Trialling. Practice makes perfect right?

Last but not least is the way you drive in Mario Kart 7. Run over every boost pad, take every short cut possible, boost over jumps - just boost in general... Avoid grassy sections if your kart is built for on-road only, drift around corners narrowly, avoid touching other karts if your kart is weak. Common knowledge stuff. All in all, good luck!

Some of the stuff I've written above may be a little wrong but all the stuff I've written above is from my own personal experience, I hope it helps! If you have any more great tips in beating Mario Kart 7, feel free to post them in the comments.

Saturday, August 4, 2012

Review: Mario Kart 7

It is finally done, I've finally come first in all the tracks. It took a freaking long time but its done and dusted. So what of it? What did I truly think of the game?

In one obscure word.. Frustratingly-fucking-tastic!
Toad getting Inked looks BADASS!
I'll start with the graphics. Really, there isn't much to say about the graphics of MK7. I guess it's the best MK7 and Nintendo 3DS graphics will ever go... Not totally detailed like other handheld gaming consoles *cough, Vita*  but simply satisfying - I love it, it's Mario and it's good. In my opinion, gameplay will always beat graphics. The 3D-ness was pretty leet but the majority of the time, I had it turned off for more game time and less headaches. The MK7 graphics I felt, wasn't a huge step up from the older and other Mario Kart games, but hey, that's no surprise from the almighty Nintendo franchise.

The almighty Mario Kart 7 Cartridge!
The music was perfect. Whimsical, upbeat and not repetitive at all, having every tune fitting perfectly with every track. Mushroom Gorge was one of my favourite tracks and my most favourite song. It became my default humming song.

Sounds affects? Same as any other Mario Kart game; and a pain in the ass when any sort of shell siren comes on. It made me stressssss and wanttoripmyhairouttt - in a good way.

So what of the actual gameplay? Well, you really can't go wrong with a karting game. And if the karting game does go wrong, then the developer is utter shit. Nonetheless, Mario Kart 7 was fantastic! Not only can you race on the ground, you could also go underwater like a submarine and glide through the air like freaking Batman. With a little bit of thinking, these extra features of driving could be used in strategic ways on the race tracks.

Most race tracks were great; featuring a lot from the old Mario Kart games. Some tracks had glitches, some were annoying (snow tracks) and some were so damn hard - yes, I'm talking to you Mr Rainbow Road. To successfully surpass the tracks and with a little bit of trial and error, you'll need to allocate yourself the right character and kart type. Unlocking these new kart mods and characters were very simple to do. The more you race, the more you unlock. At first I thought the controls just sucked, or that my driving was bad, but it was just the kart/character I was using. The controls I found, were perfectly fine!

Toad drifting on mud, because he can!
I briefly touched the coin and balloon mini games... and in my opinion, they were good, but not great enough to keep me playing on. The A.I in the mini games were a bit dumb, driving all over the place doing God knows what, allowing me to win nearly every time. The kart racing I felt, was the main focus of this game and the A.I in the races were manageable. Getting the golden cups all throughout 150CC and mirror mode; and getting those damn three stars next to my name was the main goal in mind. And once I managed to get them all... pure freaking bliss!

Multi-player was sorted out very well in this game and was very fair. It was easy to quickly get online and race against other people from around the world. I personally had no problems with it whatsoever. I did however hear that other people would sometimes appear like they'd come 1st in a race but end up coming 5th. They either are bullshitting about 'coming 1st' or have bad internet connection. The game also enabled you to race against the best race times of people you StreetPass, so this was a cool added bonus and was something to keep me busy on bus and train trips.

Rarely does a game make me rage-quit. But Mario Kart 7 managed. I found myself yelling at my poor little 3DS. If you're one to throw your keyboard against the wall, beware of this game... After beating every cup, I felt there wasn't that much replay value, but I'll possibly come back later on for the multi-player mode. All in all it was a fantastic game and I highly recommend it.


Related MK7 Links:
First Impressions of MK7
MK7 Makes me RAGE QUIT!
150CC Completed
MK7 Winning Guide